The quest Investigate the Basement Sickroom in Dragon’s Dogma 2 is a moment that combines narrative intrigue, exploration, and a dose of the eerie atmosphere that defines the game’s darker undertones. As part of the broader progression of side quests tied to character backstories and worldbuilding, this investigation is particularly memorable due to its mysterious tone and the hidden truths it reveals. While many players can easily pass by this quest without fully understanding its layers, those who delve into the basement will uncover details that hint at corruption, illness, and perhaps even something more sinister lurking beneath the surface.
How to Begin the Quest
This particular quest becomes available after progressing far enough into the storyline and visiting a specific NPC known to be connected to medical or alchemical work. Usually, the quest is triggered through dialogue when you engage with a character who mentions strange occurrences in a clinic or home with a basement. It’s critical to exhaust all dialogue options with NPCs in relevant areas, as the quest does not automatically appear in your log without proper interaction.
Quest Prerequisites
- Progression to at least mid-game content
- Completion of a previous side quest involving the sickroom or its occupants
- Access to a specific district or home with an underground area
Make sure to check your in-game journal and speak with all relevant characters. In some cases, you may need to wait a day in-game or revisit the area at a different time to trigger the correct dialogue.
Entering the Basement
Once you have officially accepted the quest to investigate the sickroom basement, head to the designated location. The entrance may be through a trapdoor, hidden passage, or locked door depending on the version of the quest or how far you are in the game. Bringing a lantern is recommended, as the basement is usually dimly lit and atmospheric, enhancing the tension of the encounter.
Items to Prepare
- Lantern: For visibility in the dark
- Lockpick: Some versions of the quest may require opening a sealed door
- Cleansing items: In case the basement contains poisoned or diseased threats
- Pawns with healing abilities: To assist in potential combat
Entering the basement will often transition the game into a more atmospheric and slow-paced exploration segment. Be sure to inspect everything bookshelves, beds, notes, and tools lying around can contain vital lore or trigger dialogue.
Exploration and Clues
Inside the sickroom basement, you’ll typically find clues that indicate someone has been treating an unusual illness. This may include used medical supplies, tainted bedding, or eerie scribbled notes. In some variations of the quest, you might encounter signs of forbidden magic or failed experiments, suggesting that the illness was either supernatural in origin or poorly handled by those in charge.
What to Look For
- Journals or letters describing the symptoms of a strange illness
- Unusual bloodstains or fluids on walls and floors
- Locked drawers or hidden compartments with additional lore
- Signs of recent movement or disturbance in the room
This portion of the quest heavily leans into environmental storytelling. Make sure to fully interact with every object that glows or gives a prompt it may trigger further quest steps or reveal the deeper story behind the basement’s purpose.
Potential Enemy Encounter
Depending on your progression and how the story has unfolded so far, the basement may not be as empty as it first appears. Some players report encountering hostile creatures, corrupted NPCs, or possessed victims of the illness. Others may find the area abandoned, with the real threat being the psychological impact of what transpired there.
Possible Enemies
- Wraiths or Spirits: Often tied to locations of great suffering
- Mutated creatures: Victims of experiments or alchemical accidents
- Possessed patients: If magic or demonic forces are involved
If you encounter combat in the basement, remember that tight quarters make ranged combat difficult. It’s wise to equip weapons suited for close encounters and ensure your pawns are not all spellcasters, as spell animation can be interrupted in close range.
Uncovering the Truth
As the investigation progresses, you’ll piece together a story that usually involves a healer or scholar attempting to treat an incurable condition, sometimes with morally questionable methods. In certain outcomes, the person responsible may appear and explain their motives whether noble, misguided, or malevolent.
Possible Outcomes
- You may report your findings to a town official, resulting in arrests or closure of the sickroom.
- You might choose to keep the secret, particularly if the intentions behind the actions were good.
- Further questlines may be unlocked depending on your choices and who you side with.
This level of narrative flexibility is a hallmark of Dragon’s Dogma 2 and makes quests like Investigate the Basement Sickroom feel personal and dynamic.
Quest Rewards and Continuation
After completing the quest, you may receive a combination of items, gold, and renown. However, the more interesting outcome is often what it leads to next. Some players find that this investigation unlocks new dialogue with local healers or opens up follow-up missions tied to magical afflictions or secret orders.
Typical Rewards
- XP and Gold based on your decisions
- Healing or resistance-focused equipment
- Quest progression with key NPCs
If you want to maximize the rewards, take time to explore all dialogue options after finishing the mission. Revisit the basement to see if anything changes in future game days it’s possible that new NPCs may appear or leave new messages for you to find.
Investigate the Basement Sickroom in Dragon’s Dogma 2 is more than just a side quest it’s an atmospheric experience that offers a mix of horror, mystery, and moral ambiguity. It’s the kind of content that rewards players who pay attention to detail and immerse themselves in the world. Whether you uncover dark secrets or find yourself sympathizing with a well-intentioned healer, the quest offers a slice of narrative depth that enriches the entire game. Be thorough, be cautious, and let your curiosity guide you as you descend into the shadows beneath the sickroom.